Lately I've been interested in experimenting with game design, so here are the results: A basic RPG framework written for UDK, Epic's Unreal engine development environment.
2011-03-25
2011-03-04
user experience optimization
A tool for quantifiably improving user experience in your applications by identifying repetitive tasks.
2011-01-08
"my first music studio"
Want to try your hand at writing music on the computer, but no clue how to get started? I'll walk you through some of the basic concepts and discuss specific software and hardware tools you can use. My background comes from developing Temper, a music composition tool (but don't worry, this is the last you'll hear of it; this isn't an ad), so I'm interested in and broadly aware of the scene, although you can ask for detailed advice on particular items at the KVR forums, most notably on hosts, instruments and effects.
2010-12-21
arclight qt (source)
Arclight is a prototype written to explore app development with the Qt framework. The app loads a 2D polygon from a .svg file, extrudes it into 3D with a beveling algorithm, then lights the resulting geometry. It provides a simple chaining mechanism to stack multiple image processing functions.
2010-10-21
how to: a geometric 3d bevel
This tutorial covers basic 3d modeling and rendering. It demonstrates how to write a beveling algorithm, which takes a 2d polygon and extrudes it into a 3d shape, and also includes the basics of lighting 3d objects.
2010-09-17
2010-07-15
arclight qt prototype
Arclight is a prototype written to explore app development with the Qt framework. The app loads a 2D polygon from a .svg file, extrudes it into 3D with a beveling algorithm, then lights the resulting geometry.
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